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Week A

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Event Schedules are divided into a bi-weekly schedule. Below you will find the schedule for Week A.

MON
(DAY1)
TUE
(DAY2)
WED
(DAY3)
THU
(DAY4)
FRI
(DAY5)
SAT
(DAY6)
SUN
(DAY7)
Global Ace CommanderGather ResourcesBuild & ResearchAP & StaminaTraining SpeedupsImprove MightAdvancementUltimate Trial
Alliance Clash
(Sign-Up)

(Clash Day)
Alliance Party
Alliance Trials
Army Expansion
Attack on
Destroyer
Break Loose
Commander
Upgrade

(CUBE)
Dead Rising
Defense
of Alliance
Diamond Shop/
Scorched Earth
Diamond Expert
Fox’s Test
Gather Supplies
Gear Refiner
Joy 777
Luck Spinner
(Luck Draw/
Doomfest)
Lucky Wheel
Nanoweapon
New
Development
Nova & Module
Nukaland
(Sign-Up)
Personal
Activity
Reservoir War
Special
Operations




Strike First
Valiant
Conquest
Zenith War/
Wasteland King
Alliance
Showdown
Week long event. 72 hours to claims rewards. Every 3 weeks.
Must start and complete event in the same alliance to participate.
4 Different Leagues [Star (11 quests, 30 phases), Elite (10 quests, 25 phases), Veteran (9 quests, 20 phases) & Pro (8 quests, 15 phases)]
Intel Collection3 Day event. Collect Distress Signals. Purchase up to 30. No fixed schedule.
Speaker TrapEvery 72 hours after previous Speaker Trap event.
Must be in alliance for a minimum of 72 hours.
Trials of SurvivalWeek long event. 48 hours to claim rewards. No fixed schedule.

Break Loose Events

  • Build / Build Speedups
  • Consume Diamonds
  • Get Chip + Cube Material
  • Get Gear + Module Material

 

  • Get Hero Fragments
  • Improve Might
  • Nanoweapon
  • Nova Points + Marks of Glory

 

  • Research / Research Speedups
  • Speedup (Build / Research / Training)
  • Train Units
  • Use Stamina + AP

 

Global Ace Commander

Days 1-2: Many seasoned players will virtually ignore these first 2 days (or do only enough to finish the phases), and still place high in the rankings by the end of the week.

Days 3-7: These are the most active days for most players, as players tend to earn the most points–especially Days 4-7

 

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