Event Schedules are divided into a bi-weekly schedule. Below you will find the schedule for Week A.
|Global Ace Commander||Gather Resources||Build & Research||AP & Stamina||Training Speedups||Improve Might||Advancement||Ultimate Trial|
|Alliance Clash|| |
|Attack on |
|Luck Spinner |
|Nova & Module|
|Week long event. 72 hours to claims rewards. Every 3 weeks. |
Must start and complete event in the same alliance to participate.
4 Different Leagues [Star (11 quests, 30 phases), Elite (10 quests, 25 phases), Veteran (9 quests, 20 phases) & Pro (8 quests, 15 phases)]
|Intel Collection||3 Day event. Collect Distress Signals. Purchase up to 30. No fixed schedule.|
|Speaker Trap||Every 72 hours after previous Speaker Trap event. |
Must be in alliance for a minimum of 72 hours.
|Trials of Survival||Week long event. 48 hours to claim rewards. No fixed schedule.|
Break Loose Events
- Build / Build Speedups
- Consume Diamonds
- Get Chip + Cube Material
- Get Gear + Module Material
- Get Hero Fragments
- Improve Might
- Nova Points + Marks of Glory
- Research / Research Speedups
- Speedup (Build / Research / Training)
- Train Units
- Use Stamina + AP
Global Ace Commander
Days 1-2: Many seasoned players will virtually ignore these first 2 days (or do only enough to finish the phases), and still place high in the rankings by the end of the week.
Days 3-7: These are the most active days for most players, as players tend to earn the most points–especially Days 4-7